
There's a pretty good chance many people will give up on the brawling monotony after dying during the ninth mission two or three times in a row. The story mode is short, but players have limited lives.
#DOUBLE DRAGON NEON GAMESTOP SERIES#
Sadly, the one truly novel addition to the series - the nearly endless Tower mode, which lets players choose from a wide variety of playable characters - isn't available until you've finished the game, and that's a feat that's far from guaranteed. Players are going to die endless times trying to make simple platformer-style jumps, and they're going to wonder in frustration why some of their punches and kicks connect with characters on a slightly higher plane while others do not. There's no sly wink in its poorly written dialogue, no subtle updates to the interface or action to acknowledge that there's a reason why games have evolved. Arc System Works has stayed unflinchingly true to the series, crafting a new game that recreates the look and feel of its predecessors almost perfectly. There's next to no value in this curious rehash of an old and nearly forgotten series to anyone except those who played the original games - and probably not even them.
#DOUBLE DRAGON NEON GAMESTOP FULL#
The voice acting is full of the surfer lingo of the era, mixed with extra-cheesy one-liners. The background music during gameplay is a mix of electric guitars and synthesizers, which thankfully isn't too overbearing, but also isn't memorable. They're all original, but all definitely pulled from 80s artists (I'm particular fond of the track that pays homage to Depeche Mode). The selection of music is vast, with each Sosesitsu and Stance song having its own track. When you look at a series reboot like Rayman: Origins and how pristine its visuals are, there's certainly room for Double Dragon Neon to show modern detailing while still feeling retro. Sure, it feels nostalgic, but it's underwhelming nonetheless. The animations are smooth enough, but the backdrops are rigid and clunky. Like I mentioned earlier, the size ratio doesn't feel authentic to the series, and the aesthetic is over-stylized, again more like other brawler games of the era than a true Double Dragon game. My biggest complaint is with the character models. I am a little more critical, however, with how the graphics were handled. Suggestive Themes, Partial Nudity, Fantasy Violence
